KELLY POOL
NUMBER OF PLAYERS 2 TO 15
THIS GAME is played
with a set of 16 balls, 1 cue ball and 15 coloured, and numbered 1 –
15. The Table Marker throws an alley to each intending player for his
rotation in playing. When all the names are taken down, the alleys are
returned and pool money collected. The Marker then throws an alley to
each player in the same order as marked on his book. The alleys are
then placed in a box according to playing order, (eg: 1st
player in No1 slot, 2nd player in No 2 slot and so on) and
the first player commences play by breaking the balls from the “D”.
The cue ball must
strike one cushion before coming in contact with the pool balls. To
avoid delay, each player should remember the number of his alley placed
in the box. The first player to pocket the ball on the table with the
number corresponding to his alley wins the Pool and that game is over.
A player may pocket
any ball on the table other than the cue ball, and continues his play
until he misses pocketing a ball or plays a foul shot. Should he pocket
a ball other than his own, but one of which no player has the alley of
that number, he gains nothing but continues his stroke. If another
player has the alley corresponding to the ball pocketed, then he pays
the player striking “Half Pool” – i.e 5cent Pool, 2cent Pool and so on,
but takes his own turn when it comes; just the same, he may pocket
others and collect on them.
Any ball once in the
pocket by a fair shot remains there, and on account comes into play
again during the game. If, however, a ball is pocketed on a foul shot
then it is placed on the table on pink spot, or if that is covered,
behind it and as close as possible to it. Immediately a foul shot has
been played, the next player commenced play. If another player desires
to join in the game he may do so by paying double or treble pool
entrance fee, as the case may be. He obtains no advantage and as a new
player takes last alley thrown for position.
FOUL SHOTS:
1.
If the cue ball does
not strike a numbered ball the shot is replayed but does not count, and
the next player commenced play. Any players balls pocketed on a second
shot are spotted on the pink spot.
2.
(a) If the cue
ball from any cause whatever is pocketed, the player stops, and the next
player commences from “D” and can play at any ball on the table.
(b) Should the
player pocket the cue ball and also pocket his own or any other ball in
the same stroke, it is a foul stroke and does not count.
3.
Any ball or balls pocketed under the above
shots are respotted and the next player plays.
4.
Rules governing foul shots in Billiards (eg:
both feet off the floor, moving the cue ball in the act of striking,
push shots etc) constitute a foul and must be recognized is this game if
any player claims it.
5.
In any case where the marker is satisfied
that a player has deliberately played a ball so as to let his following
win the Pool, he shall call it a foul shot and spot the ball on the pink
spot immediately.