NINE BALL
OBJECT OF THE GAME:
The object of the game is to pocket the 9-ball.
Pocketing the 9-ball either on the break or any other legal shot wins
the game.
TYPE OF GAME:
Nine Ball is a variation of call shot rotation in
which the lowest numbered ball on the table must be the player’s first
cue ball contact. If a player complies, any called pocketed ball
counts. For example if a player strikes the one ball legally and then
caroms or by combination pockets the nine ball which he has called in
the pocket he has designated, that player wins the game. Nine Ball is
probably today’s most popular action-oriented game, since it is fast,
easy for spectators to follow and results in spectacular shot-making: a
fast and exciting game.
When calling the shot
it is never necessary to indicate details such as :cushions, banks,
kisses, caroms etc.
CALL SHOT:
When a ball is pocketed in a designated pocket,
additional balls pocketed during the same shot will count. When no ball
is called or a safety is called and a ball is pocketed, or if called
ball falls in the wrong pocket, the incoming player has the option of
shooting or forcing his opponent to shoot again. When calling the shot
it is never necessary to indicate details such as: cushions, banks,
kisses, caroms, etc. Unless obvious to both referee and/or opponent,
the shooter must either declare a called shot, safety, or push. Any
bank shot is never obvious and must be called.
PLAYERS:
2 or more
BALLS USED:
Object balls 1-9,
plus cue ball
THE RACK:
“Diamond” rack (rows
1-2-3-1) with the 1 ball on the foot spot, and the 9 ball in the
diamond’s center, other balls may be placed entirely at random.
OPENING BREAK:
The starting player
must
1.
Strike the ball first
2.
Drive a minimum of four object balls to a rail or pocket
any object ball. If starting player fails to do any of the above, the
incoming player has cue ball in hand anywhere on the table. Nine ball
on break wins. Each rack of 9-ball will begin when the cue ball passes
the headstring after being struck by the cue tip.
Calling the shot is not required on the break.
Any object ball pocketed on the break counts and the player continues
shooting, if he did not commit a foul or scratch.
If a player misses rack entirely, it is a foul.
The cue ball is placed behind head string and incoming player has the
choice of breaking or making the same player break again.
PLAY BEGINS:
Each rack of 9-ball
will begin when the cue ball passes the headstring after being struck by
the cue tip.
RULES OF PLAY:
1.
A legal shot requires that the cue balls first contact be
with the lowest numbered ball on the table. A player must then (10
pocket a ball where called or (2) cause a cue ball or any object ball to
contact a cushion. Failure to meet this requirement is a foul.
2.
A legally pocketed ball entitles a shooter to remain at the table
until he fails to pocket a ball on a legal shot.
3.
When a player legally pockets a ball he must shoot again.
4.
When the 9-ball is pocketed on any legal shot, it is a win: game
is over.
5.
It is a loss of game if a player commits three successive fouls.
ILLEGALLY POCKETED
BALLS:
All stay pocketed
(except 9-ball).
CUE BALL AFTER JUMP
OR SCRATCH:
Incoming player has
“cue ball in hand” anywhere on the table.
PENALTY FOR FOULS:
The incoming player
is awarded “cue ball in hand” anywhere on the table.
DECLARATION OF
SHOT:
Unless obvious to both referee or opponent, the
shooter must either declare a called shot, safety or push. Any bank
shot is never obvious and must be called.
SHOOT OUT OR PUSH
AFTER BREAK:
The player at the table immediately after the
break has the option to Push Out or Shoot Out. A Push or Shoot Out
means “intentionally committing an illegal shot to move the cue ball to
better position on the required object ball”. After a push, the
incoming player has the option of shooting or forcing his opponent to
shoot again. A push is not considered a foul. After a scratch on the
break the incoming player cannot push.
BALL IN HAND:
After any scratch or foul, the incoming player
will have the cue ball in hand anywhere on the table. This includes
after a scratch on the break except if the cue ball fails to strike any
ball on the opening break
NO BALLS SPOTTED:
All illegally pocketed balls, balls pocketed
during a safety or push, or jumped object balls will not be spotted.
Essentially, the 9-ball is the only ball that can be spotted.
FOUL ON CUE/OBJECT
BALLS:
Foul on cue balls
only except during tournament finals or televised matches at which tome
a foul on all balls will apply.
WINNER BREAKS:
The winner of a game
shall break in the next game until a match is completed.
JUMPED BALLS:
When an object ball
is jumped off the table, and the called ball is pocketed, there is no
foul and shooting player continues.
When an object ball
is jumped off the table and there is no called ball made, the incoming
player has the option of shooting or having his opponent shoot again.
Nine ball on break wins.