SNOOKER
THE GAME:
Snooker is played
with 17 balls: one White shooter ball, 10 Red balls and one each of
Yellow, Green, Brown, Blue, Pink and Black.
The 10 red balls are racked in the triangle and
placed at the foot of the table behind the spot. Each red ball has a
value of 1 point.
The coloured balls
are placed on spots on the Table and have the following values:
BROWN ball
placed on CENTRE of string line – value 4 points
YELLOW ball
placed on spot to the RIGHT – value 2 points
GREEN ball
placed on spot to the LEFT – value 3 points
BLUE ball
placed on spot at CENTRE of table – value 5 points
PINK ball
placed at APEX of pyramid
– value 6
points
BLACK
ball placed HALF WAY between pyramid base & back cushion – value 7
points
PLAYING THE GAME:
A player must pocket
a RED ball before he can
shoot at a coloured ball. All red balls pocketed in turn count. After
sinking the RED ball, the player
can pick the colour of this choice. Flukes are not allowed on coloured
balls. If two coloured balls are close together the player must
designate the “on” ball.
When a coloured ball is pocketed, it is
immediately replaced to its original position on the Table. If the spot
is occupied the ball is placed on the nearest vacant spot. The RED ball is left in the pocket.
After all the RED
balls have been disposed of, the colour ball must then be pocketed in
order of value starting with the YELLOW ball. It must be remembered that the game is termed
snooker, and consequently snookering necessarily constitutes a vital
part of it.
FREE BALL:
If you make a foul stroke such as “going in off”,
striking a ball not “on”, making a miss etc. and through such foul you
snooker your partner (preventing him from hitting the ball “on” by
direct stroke) he may claim a “free ball”- that is choose any colour he
chooses to serve as a red ball. However, the coloured ball will count
as 1 and must be respotted.
PENALTIES:
If a player aims for
a red ball and does not hit one or if the white cue ball goes into the
pocket he loses 4 points
If a player aims for
a coloured ball and misses he loses the value of the ball missed except
for the Yellow and Green balls which then carry the minimum penalty
which is 4 points.
If he hits a different coloured ball than the one
aimed at he loses the value of the highest number ball involved. The
same penalty applies to pocketing a wrong ball even if the right ball is
hit first.
If the player “on”
Black misses it and no other ball is hit – penalty 7 points
Player “on” Yellow strikes Black and Yellow
simultaneously – penalty 7 because of Yellow is (minimum forfeit 4) and
if other ball struck Black is (7 points). The highest numerical forfeit
applies.
When all balls are off the Table the player with
the highest score wins. Detailed books on how to hold the cue and how
to take different shots are available at any good Book Store.